![]() Then to continue this pattern, there is a MansionConfig that says which order to present the floors in. for Specimen 2's room the FloorConfig says at (relative) room 10 use the RoomConfig with id "Wake_Gel_room". A FloorConfig also has a list of specific rooms which maps a RoomConfig to a specific relative offset (i.e. For a few more examples there are FloorConfigs that have a list of RoomConfig identifiers along with the information to feed the randomizer (so one floor can have different random parameters for a given room). The rooms are all scenes that are loaded additively & their path in the asset bundles is stored in one of these data containers - called a RoomConfig. We avoid loading all the assets themselves by using our own data containers that reference the scenes or prefabs that make up the actual content. ![]() We use Unity's asset bundles and load things in when you start the game (it starts loading when the Screenwave bumper plays and it doesn't let you past the warning screen until it has finished). ![]() Spooky's HD as it exists right now was built with the idea of modding in mind. So, we keep getting the same questions about BYOM, this thread will aggregate them and serve as a place to ask your questions and get answers about them! ![]()
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